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Touched up color on various terrain pieces, as well as some of the texture transitions.New Forest and Jungle art for all terrain types.Many additional subtle updates to tool-tips, and information exposed to players.Fix an issue where the plot under a city would not be worked after trading/gifting it.Hun Battering Ram promotions which allows only city attacks are now lost upon upgrade.Fixed an issue that caused workers building improvements to constantly "wake up" when hostile units were not close by.Additional polish, notifications for kicks, disconnects, reconnects, host changes, multiple UI and tooltip additions and improvements, etc.Tracked down and squashed many more causes of out-of-syncs and connection issues, as well as other general bugs.Added hours/seconds label to turn timer edit box.Game will now auto-start when all humans have readied up.Also added slot-type pull-downs so host can define the slot-type (like Open, Human Required, AI, and Closed). Reworked lobby, added multiple improvements to the way games are setup, and added flexibility when loading a save, and all players are no longer available to play.Reworked host migration to be more reliable.
#Civ v worldbuilder simultaneous code
Reworked hot-join code to make hot-join much more reliable.Added ability to save a game configuration from the Staging room, so players can keep various "favorite" game settings ready to go.Added ability to kick a player in-game.Host and all players must place custom maps in the main games "maps" directory to be usable. Added ability to play custom maps in multiplayer.Added an "Observer" mode to watch a multiplayer game.Once the system has received a healthy amount of feedback from the community, we will also include a stand-alone Pitboss server that does not require a steam account to run. Email notifications and steam notifications are built into the system. New Mode - Pitboss - Your game can now run in a server mode, which allows players to connect, take their turn, disconnect, and come back later.All other uninvolved players still play simultaneous. New Mode - Hybrid - turns are simultaneous as they've worked in the past, but when wars are declared, any players involved in the wars switch to sequential until the war is resolved.New Mode - Sequential - Similar to the way Single Player works, each player takes turns making their moves.Terrain art and some audio fixes were included in the latest update. The Steam Workshop should be handled correctly now as they addressed a bug or two. There are a number of UI tweaks and some adjustments to military AI behaviours. The Firaxis team has also added 'Observer' mode to watch multiplayer games unfold.
#Civ v worldbuilder simultaneous update
Today an update for Civilization V will be adding three new multiplayer modes, with two addressing how player turns are handled and the last - Pitboss - letting players connect, take turns and then disconnect to return later.